glVertexAttribBinding — associate a vertex attribute and a vertex buffer binding
void glVertexAttribBinding( | GLuint attribindex, |
GLuint bindingindex); |
attribindex The index of the attribute to associate with a vertex buffer binding.
bindingindex The index of the vertex buffer binding with which to associate the generic vertex attribute.
glVertexAttribBinding, establishes an association between the generic vertex attribute whose index is given by attribindex and a vertex buffer binding whose index is given by bindingindex. attribindex must be less than the value of GL_MAX_VERTEX_ATTRIBS and bindingindex must be less than the value of GL_MAX_VERTEX_ATTRIB_BINDINGS.
GL_INVALID_VALUE is generated if attribindex is greater than or equal to the value of GL_MAX_VERTEX_ATTRIBS.
GL_INVALID_VALUE is generated if bindingindex is greater than or equal to the value of GL_MAX_VERTEX_ATTRIB_BINDINGS.
GL_INVALID_OPERATION is generated if no vertex array object is bound.
glGet with arguments GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_VERTEX_BINDING_DIVISOR.
| OpenGL ES API Version | |||
|---|---|---|---|
| Function Name | 2.0 | 3.0 | 3.1 |
glVertexAttribBinding | - | - | ✔ |
Copyright © 2012-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.