glFenceSync — create a new sync object and insert it into the GL command stream
Specifies the condition that must be met to set the sync object's state to signaled.
Specifies a bitwise combination of flags controlling the behavior of the sync object. No flags are presently defined
for this operation and
flags must be zero.
glFenceSync creates a new fence sync object, inserts a fence command into the GL command stream and
associates it with that sync object, and returns a non-zero name corresponding to the sync object.
When the specified
condition of the sync object is satisfied by the fence command, the sync object
is signaled by the GL, causing any glWaitSync,
glClientWaitSync commands blocking in
to unblock. No other state is affected by
glFenceSync or by the execution
of the associated fence command.
condition must be
GL_SYNC_GPU_COMMANDS_COMPLETE. This condition is satisfied by
completion of the fence command corresponding to the sync object and all preceding commands in the same command stream.
The sync object will not be signaled until all effects from these commands on GL client and server state and the
framebuffer are fully realized. Note that completion of the fence command occurs once the state of the corresponding sync
object has been changed, but commands waiting on that sync object may not be unblocked until after the fence command completes.
GL_INVALID_ENUM is generated if
condition is not
GL_INVALID_VALUE is generated if
flags is not zero.
glFenceSync fails, it will return zero.
|OpenGL ES API Version|
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.
flags is a placeholder for anticipated future extensions of fence sync object capabilities.