glDeleteQueries — delete named query objects
|const GLuint * ids
Specifies the number of query objects to be deleted.
Specifies an array of query objects to be deleted.
n query objects named by the elements of the array
After a query object is deleted, its name is again unused. Unused names in
that have been marked as used for the purposes of
glGenQueries are marked as unused again.
If an active query object is deleted its name immediately becomes unused, but the underlying object
is not deleted until it is no longer active.
glDeleteQueries silently ignores 0's and names that do not correspond to
existing query objects.
GL_INVALID_VALUE is generated if
n is negative.
|OpenGL ES API Version|
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