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glGetTexParameter

Name

glGetTexParameter — return texture parameter values

C Specification

void glGetTexParameterfv( GLenum target,
GLenum pname,
GLfloat * params);
void glGetTexParameteriv( GLenum target,
GLenum pname,
GLint * params);

Parameters

target

Specifies the symbolic name of the target texture. GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_3D, and GL_TEXTURE_CUBE_MAP are accepted.

pname

Specifies the symbolic name of a texture parameter. GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_MIN_LOD, GL_TEXTURE_SWIZZLE_R, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, and GL_TEXTURE_WRAP_R are accepted.

params

Returns the texture parameters.

Description

glGetTexParameter returns in params the value or values of the texture parameter specified as pname. target defines the target texture. GL_TEXTURE_2D, GL_TEXTURE_3D, GL_TEXTURE_2D_ARRAY, and GL_TEXTURE_CUBE_MAP specify two- or three-dimensional, two-dimensional array, or cube-mapped texturing, respectively. pname accepts the same symbols as glTexParameter, with the same interpretations:

GL_DEPTH_STENCIL_TEXTURE_MODE

Returns the single-value depth stencil texture mode, a symbolic constant. The initial value is GL_DEPTH_COMPONENT.

GL_IMAGE_FORMAT_COMPATIBILITY_TYPE

Returns the single-valued image format compatibility matching criteria. This can be one of GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS or GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE.

GL_TEXTURE_BASE_LEVEL

Returns the single-valued base texture mipmap level. The initial value is 0.

GL_TEXTURE_COMPARE_FUNC

Returns a single-valued texture comparison function, a symbolic constant. The initial value is GL_LEQUAL. See glTexParameter.

GL_TEXTURE_COMPARE_MODE

Returns a single-valued texture comparison mode, a symbolic constant. The initial value is GL_NONE. See glTexParameter.

GL_TEXTURE_IMMUTABLE_FORMAT

Returns a single-value boolean representing the immutability of the texture format and size. initial value is GL_FALSE. See glTexStorage2D.

GL_TEXTURE_IMMUTABLE_LEVELS

Returns a single-valued number of texture levels in an immutable texture. See glTexStorage2D.

GL_TEXTURE_MAG_FILTER

Returns the single-valued texture magnification filter, a symbolic constant. The initial value is GL_LINEAR.

GL_TEXTURE_MAX_LEVEL

Returns the single-valued maximum texture mipmap array level. The initial value is 1000.

GL_TEXTURE_MAX_LOD

Returns the single-valued texture maximum level-of-detail value. The initial value is 1000.

GL_TEXTURE_MIN_FILTER

Returns the single-valued texture minification filter, a symbolic constant. The initial value is GL_NEAREST_MIPMAP_LINEAR.

GL_TEXTURE_MIN_LOD

Returns the single-valued texture minimum level-of-detail value. The initial value is -1000 .

GL_TEXTURE_SWIZZLE_R

Returns the red component swizzle. The initial value is GL_RED.

GL_TEXTURE_SWIZZLE_G

Returns the green component swizzle. The initial value is GL_GREEN.

GL_TEXTURE_SWIZZLE_B

Returns the blue component swizzle. The initial value is GL_BLUE.

GL_TEXTURE_SWIZZLE_A

Returns the alpha component swizzle. The initial value is GL_ALPHA.

GL_TEXTURE_WRAP_S

Returns the single-valued wrapping function for texture coordinate s, a symbolic constant. The initial value is GL_REPEAT.

GL_TEXTURE_WRAP_T

Returns the single-valued wrapping function for texture coordinate t, a symbolic constant. The initial value is GL_REPEAT.

GL_TEXTURE_WRAP_R

Returns the single-valued wrapping function for texture coordinate r, a symbolic constant. The initial value is GL_REPEAT.

Notes

If an error is generated, no change is made to the contents of params.

Errors

GL_INVALID_ENUM is generated if target or pname is not an accepted value.

API Version Support

OpenGL ES API Version
Function Name 2.0 3.0 3.1
glGetTexParameterfv ✔ ✔ ✔
glGetTexParameteriv ✔ ✔ ✔
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