glDeleteVertexArrays — delete vertex array objects
|const GLuint *arrays
Specifies the number of vertex array objects to be deleted.
Specifies the address of an array containing the
n names of the objects to be deleted.
n vertex array objects whose names are stored in the
array addressed by
arrays. Once a vertex array object is deleted it has no contents and its name is
again unused. If a vertex array object that is currently bound is deleted, the binding for that object reverts to zero
and the default vertex array becomes current.
Unused names in
arrays that have been marked as used for the purposes of
are marked as unused again. Unused names in
arrays are silently ignored, as is the value zero.
GL_INVALID_VALUE is generated if
n is negative.
|OpenGL ES API Version|
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