glDeleteSync — delete a sync object
The sync object to be deleted.
glDeleteSync deletes the sync object specified by
sync. If the fence command
corresponding to the specified sync object has completed, or if no glWaitSync
or glClientWaitSync commands are blocking on
the object is deleted immediately. Otherwise,
sync is flagged for deletion and will be deleted when
it is no longer associated with any fence command and is no longer blocking any glWaitSync
or glClientWaitSync command. In either case, after
glDeleteSync returns, the name
sync is invalid and can no longer be used to
refer to the sync object.
glDeleteSync will silently ignore a
sync value of zero.
GL_INVALID_VALUE is generated if
sync is neither zero or the name of a sync object.
|OpenGL ES API Version|
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