glDeleteRenderbuffers — delete renderbuffer objects
Specifies the number of renderbuffer objects to be deleted.
A pointer to an array containing
n renderbuffer objects to be deleted.
glDeleteRenderbuffers deletes the
n renderbuffer objects whose names are stored in
the array addressed by
renderbuffers. Unused names in
that have been marked as used for the purposes of glGenRenderbuffers
are marked as unused again. The name zero is reserved by the GL and is silently ignored, should it
renderbuffers, as are other unused names. Once a renderbuffer object is deleted, its name is again
unused and it has no contents. If a renderbuffer that is currently bound to the target
is deleted, it is as though glBindRenderbuffer
had been executed with a
GL_RENDERBUFFER and a
name of zero.
If a renderbuffer object is attached to one or more attachment points in the currently bound framebuffer, then it as if
glFramebufferRenderbuffer had been called, with a
of zero for each attachment point to which this image was attached in the currently bound framebuffer. In other words,
this renderbuffer object is first detached from all attachment ponits in the currently bound framebuffer. Note that the renderbuffer
image is specifically not detached from any non-bound framebuffers.
GL_INVALID_VALUE is generated if
n is negative.
|OpenGL ES API Version|
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.