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glBeginTransformFeedback

Name

glBeginTransformFeedback — start transform feedback operation

C Specification

void glBeginTransformFeedback( GLenum primitiveMode);
void glEndTransformFeedback( void);

Parameters for glBeginTransformFeedback

primitiveMode

Specify the output type of the primitives that will be recorded into the buffer objects that are bound for transform feedback.

Description

Transform feedback mode captures the values of varying variables written by the vertex shader. Transform feedback is said to be active after a call to glBeginTransformFeedback until a subsequent call to glEndTransformFeedback. Transform feedback commands must be paired. An implicit glResumeTransformFeedback is performed by glEndTransformFeedback if the transform feedback is paused. Transform feedback is restricted to non-indexed GL_POINTS, GL_LINES, and GL_TRIANGLES.

While transform feedback is active the mode parameter to glDrawArrays must exactly match the primitiveMode specified by glBeginTransformFeedback.

Errors

GL_INVALID_OPERATION is generated if glBeginTransformFeedback is executed while transform feedback is active.

GL_INVALID_ENUM is generated by glBeginTransformFeedback if primitiveMode is not one of GL_POINTS, GL_LINES, or GL_TRIANGLES.

GL_INVALID_OPERATION is generated if glEndTransformFeedback is executed while transform feedback is not active.

GL_INVALID_OPERATION is generated by glDrawArrays and glDrawArraysInstanced if transform feedback is active and mode does not exactly match primitiveMode.

GL_INVALID_OPERATION is generated by glDrawElements, glDrawElementsInstanced, and glDrawRangeElements if transform feedback is active and not paused.

GL_INVALID_OPERATION is generated by glBeginTransformFeedback if any binding point used in transform feedback mode does not have a buffer object bound. In interleaved mode, only the first buffer object binding point is ever written to.

GL_INVALID_OPERATION is generated by glBeginTransformFeedback if no binding points would be used, either because no program object is active of because the active program object has specified no varying variables to record.

Tutorials

API Version Support

OpenGL ES API Version
Function Name 2.0 3.0 3.1
glBeginTransformFeedback -
glEndTransformFeedback -
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