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glColorMask — enable and disable writing of frame buffer color components

C Specification

void glColorMask( GLboolean red,
  GLboolean green,
  GLboolean blue,
  GLboolean alpha);


red, green, blue, alpha

Specify whether red, green, blue, and alpha are to be written into the frame buffer. The initial values are all GL_TRUE, indicating that the color components are written.


glColorMask specifies whether the individual color components in the frame buffer can or cannot be written. glColorMask sets the mask for all active draw buffers. If red is GL_FALSE, for example, no change is made to the red component of any pixel in any of the color buffers, regardless of the drawing operation attempted.

Changes to individual bits of components cannot be controlled. Rather, changes are either enabled or disabled for entire color components.

Associated Gets

glGet with argument GL_COLOR_WRITEMASK

API Version Support

OpenGL ES API Version
Function Name 2.0 3.0 3.1
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