glDeleteTextures — delete named textures
|const GLuint * textures
Specifies the number of textures to be deleted.
Specifies an array of textures to be deleted.
n textures named by the elements of the array
After a texture is deleted, it has no contents or dimensionality,
and its name is again unused.
If a texture that is currently bound is deleted, the binding reverts
to 0 (the default texture).
Unused names in
textures that have been marked as used for the purposes of
glGenTextures are marked as unused again.
glDeleteTextures silently ignores 0's and names that do not correspond to
GL_INVALID_VALUE is generated if
n is negative.
|OpenGL ES API Version|
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