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glTexStorage2DMultisample

Name

glTexStorage2DMultisample — specify storage for a two-dimensional multisample texture

C Specification

void glTexStorage2DMultisample( GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLboolean fixedsamplelocations);

Parameters

target

Specify the target of the operation. target must be GL_TEXTURE_2D_MULTISAMPLE.

samples

Specify the number of samples in the texture.

internalformat

Specifies the sized internal format to be used to store texture image data.

width

Specifies the width of the texture, in texels.

height

Specifies the height of the texture, in texels.

fixedsamplelocations

Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image.

Description

glTexStorage2DMultisample specifies the storage requirements for a two-dimensional multisample texture. Once a texture is specified with this command, its format and dimensions become immutable. The contents of the image may still be modified, however, its storage requirements may not change. Such a texture is referred to as an immutable-format texture.

samples specifies the number of samples to be used for the texture and must be greater than zero and less than or equal to the value of GL_MAX_SAMPLES. internalformat must be a color-renderable, depth-renderable, or stencil-renderable format. width and height specify the width and height, respectively, of the texture. If fixedsamplelocations is GL_TRUE, the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image.

Table 1. Sized Internal Formats
Sized Internal Format Format Type Red Bits Green Bits Blue Bits Alpha Bits Shared Bits Color renderable Texture filterable
GL_R8 GL_RED GL_UNSIGNED_BYTE 8 Y Y
GL_R8_SNORM GL_RED GL_BYTE s8 Y
GL_R16F GL_RED GL_HALF_FLOAT,GL_FLOAT f16 Y
GL_R32F GL_RED GL_FLOAT f32
GL_R8UI GL_RED_INTEGER GL_UNSIGNED_BYTE ui8 Y
GL_R8I GL_RED_INTEGER GL_BYTE i8 Y
GL_R16UI GL_RED_INTEGER GL_UNSIGNED_SHORT ui16 Y
GL_R16I GL_RED_INTEGER GL_SHORT i16 Y
GL_R32UI GL_RED_INTEGER GL_UNSIGNED_INT ui32 Y
GL_R32I GL_RED_INTEGER GL_INT i32 Y
GL_RG8 GL_RG GL_UNSIGNED_BYTE 8 8 Y Y
GL_RG8_SNORM GL_RG GL_BYTE s8 s8 Y
GL_RG16F GL_RG GL_HALF_FLOAT,GL_FLOAT f16 f16 Y
GL_RG32F GL_RG GL_FLOAT f32 f32
GL_RG8UI GL_RG_INTEGER GL_UNSIGNED_BYTE ui8 ui8 Y
GL_RG8I GL_RG_INTEGER GL_BYTE i8 i8 Y
GL_RG16UI GL_RG_INTEGER GL_UNSIGNED_SHORT ui16 ui16 Y
GL_RG16I GL_RG_INTEGER GL_SHORT i16 i16 Y
GL_RG32UI GL_RG_INTEGER GL_UNSIGNED_INT ui32 ui32 Y
GL_RG32I GL_RG_INTEGER GL_INT i32 i32 Y
GL_RGB8 GL_RGB GL_UNSIGNED_BYTE 8 8 8 Y Y
GL_SRGB8 GL_RGB GL_UNSIGNED_BYTE 8 8 8 Y
GL_RGB565 GL_RGB GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_6_5 5 6 5 Y Y
GL_RGB8_SNORM GL_RGB GL_BYTE s8 s8 s8 Y
GL_R11F_G11F_B10F GL_RGB GL_UNSIGNED_INT_10F_11F_11F_REV, GL_HALF_FLOAT, GL_FLOAT f11 f11 f10 Y
GL_RGB9_E5 GL_RGB GL_UNSIGNED_INT_5_9_9_9_REV, GL_HALF_FLOAT, GL_FLOAT 9 9 9 5 Y
GL_RGB16F GL_RGB GL_HALF_FLOAT, GL_FLOAT f16 f16 f16 Y
GL_RGB32F GL_RGB GL_FLOAT f32 f32 f32
GL_RGB8UI GL_RGB_INTEGER GL_UNSIGNED_BYTE ui8 ui8 ui8
GL_RGB8I GL_RGB_INTEGER GL_BYTE i8 i8 i8
GL_RGB16UI GL_RGB_INTEGER GL_UNSIGNED_SHORT ui16 ui16 ui16
GL_RGB16I GL_RGB_INTEGER GL_SHORT i16 i16 i16
GL_RGB32UI GL_RGB_INTEGER GL_UNSIGNED_INT ui32 ui32 ui32
GL_RGB32I GL_RGB_INTEGER GL_INT i32 i32 i32
GL_RGBA8 GL_RGBA GL_UNSIGNED_BYTE 8 8 8 8 Y Y
GL_SRGB8_ALPHA8 GL_RGBA GL_UNSIGNED_BYTE 8 8 8 8 Y Y
GL_RGBA8_SNORM GL_RGBA GL_BYTE s8 s8 s8 s8 Y
GL_RGB5_A1 GL_RGBA GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_INT_2_10_10_10_REV 5 5 5 1 Y Y
GL_RGBA4 GL_RGBA GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT_4_4_4_4 4 4 4 4 Y Y
GL_RGB10_A2 GL_RGBA GL_UNSIGNED_INT_2_10_10_10_REV 10 10 10 2 Y Y
GL_RGBA16F GL_RGBA GL_HALF_FLOAT, GL_FLOAT f16 f16 f16 f16 Y
GL_RGBA32F GL_RGBA GL_FLOAT f32 f32 f32 f32
GL_RGBA8UI GL_RGBA_INTEGER GL_UNSIGNED_BYTE ui8 ui8 ui8 ui8 Y
GL_RGBA8I GL_RGBA_INTEGER GL_BYTE i8 i8 i8 i8 Y
GL_RGB10_A2UI GL_RGBA_INTEGER GL_UNSIGNED_INT_2_10_10_10_REV ui10 ui10 ui10 ui2 Y
GL_RGBA16UI GL_RGBA_INTEGER GL_UNSIGNED_SHORT ui16 ui16 ui16 ui16 Y
GL_RGBA16I GL_RGBA_INTEGER GL_SHORT i16 i16 i16 i16 Y
GL_RGBA32I GL_RGBA_INTEGER GL_INT i32 i32 i32 i32 Y
GL_RGBA32UI GL_RGBA_INTEGER GL_UNSIGNED_INT ui32 ui32 ui32 ui32 Y
Sized Internal Format Format Type Depth Bits Stencil Bits
GL_DEPTH_COMPONENT16 GL_DEPTH_COMPONENT GL_UNSIGNED_SHORT, GL_UNSIGNED_INT 16
GL_DEPTH_COMPONENT24 GL_DEPTH_COMPONENT GL_UNSIGNED_INT 24
GL_DEPTH_COMPONENT32F GL_DEPTH_COMPONENT GL_FLOAT f32
GL_DEPTH24_STENCIL8 GL_DEPTH_STENCIL GL_UNSIGNED_INT_24_8 24 8
GL_DEPTH32F_STENCIL8 GL_DEPTH_STENCIL GL_FLOAT_32_UNSIGNED_INT_24_8_REV f32 8


Errors

GL_INVALID_ENUM is generated if internalformat is not a valid color-renderable, depth-renderable or stencil-renderable format.

GL_INVALID_ENUM is generated if target is not one of the accepted target enumerants.

GL_INVALID_VALUE is generated if width or height are less than 1 or greater than the value of GL_MAX_TEXTURE_SIZE.

GL_INVALID_VALUE is generated if samples is greater than the value of GL_MAX_SAMPLES.

GL_INVALID_OPERATION is generated if the value of GL_TEXTURE_IMMUTABLE_FORMAT for the texture bound to target is not GL_FALSE.

API Version Support

OpenGL ES API Version
Function Name 2.0 3.0 3.1
glTexStorage2DMultisample - -
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