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notEqual

Name

notEqual — perform a component-wise not-equal-to comparison of two vectors

Declaration

bvec notEqual( vec x,
vec y);
bvec notEqual( ivec x,
ivec y);
bvec notEqual( uvec x,
uvec y);

Parameters

x

Specifies the first vector to be used in the comparison operation.

y

Specifies the second vector to be used in the comparison operation.

Description

notEqual returns a boolean vector in which each element i is computed as x[i] != y[i].

Version Support

OpenGL Shading Language Version
Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
notEqual (vec)
notEqual (ivec) - -
notEqual (uvec) - -
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