Light | Dark

not

Name

not — logically invert a boolean vector

Declaration

bvec not( bvec x);

Parameters

x

Specifies the vector to be inverted.

Description

not logically inverts the boolean vector x. It returns a new boolean vector for which each element i is computed as !x[i].

Version Support

OpenGL Shading Language Version
Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
not ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔

See Also

any, all

Think you can improve this page? Edit this page on GitHub.