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notEqual

Name

notEqual — perform a component-wise not-equal-to comparison of two vectors

Declaration

bvec notEqual( vec x,
vec y);
bvec notEqual( ivec x,
ivec y);
bvec notEqual( bvec x,
bvec y);
bvec notEqual( uvec x,
uvec y);

Parameters

x

Specifies the first vector to be used in the comparison operation.

y

Specifies the second vector to be used in the comparison operation.

Description

notEqual returns a boolean vector in which each element i is computed as x[i] != y[i].

Version Support

OpenGL ES Shading Language Version
Function Name 1.00 3.00 3.10
notEqual (vec) ✔ ✔ ✔
notEqual (ivec) ✔ ✔ ✔
notEqual (bvec) ✔ ✔ ✔
notEqual (uvec) - ✔ ✔
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