glDeleteFramebuffers — delete framebuffer objects
Specifies the number of framebuffer objects to be deleted.
A pointer to an array containing
n framebuffer objects to be deleted.
glDeleteFramebuffers deletes the
n framebuffer objects whose names are stored in
the array addressed by
framebuffers. The name zero is reserved by the GL and is silently ignored, should it
framebuffers, as are other unused names. Once a framebuffer object is deleted, its name is again
unused and it has no attachments. If a framebuffer that is currently bound to one or more of the targets
GL_READ_FRAMEBUFFER is deleted, it is as though glBindFramebuffer
had been executed with the corresponding
GL_INVALID_VALUE is generated if
n is negative.
|Function / Feature Name||2.0||2.1||3.0||3.1||3.2||3.3||4.0||4.1||4.2||4.3||4.4||4.5|
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.