glDeleteFramebuffers — delete named framebuffer objects
void glDeleteFramebuffers( | GLsizei n, |
const GLuint * framebuffers); |
nSpecifies the number of framebuffer objects to be deleted.
framebuffersSpecifies an array of framebuffer objects to be deleted.
glDeleteFramebuffers deletes n framebuffer objects named by the elements of the array framebuffers. After a framebuffer object is deleted, it has no attachments, and its name is free for reuse (for example by glGenFramebuffers). If a framebuffer object that is currently bound is deleted, the binding reverts to 0 (the window-system-provided framebuffer).
glDeleteFramebuffers silently ignores 0's and names that do not correspond to existing framebuffer objects.
Copyright © 2008 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.