glGetTexParameter — return texture parameter values
void glGetTexParameterfv( | GLenum target, |
| GLenum pname, | |
GLfloat * params); |
void glGetTexParameteriv( | GLenum target, |
| GLenum pname, | |
GLint * params); |
target Specifies the symbolic name of the target texture of the active texture unit. GL_TEXTURE_2D and GL_TEXTURE_CUBE_MAP are accepted.
pname Specifies the symbolic name of a texture parameter. GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, and GL_TEXTURE_WRAP_T are accepted.
paramsReturns the texture parameter.
glGetTexParameter returns in params the value of the texture parameter specified as pname. target defines the target texture of the active texture unit, either GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP, to specify two-dimensional or cube-mapped texturing. pname accepts the same symbols as glTexParameter, with the same interpretations:
GL_TEXTURE_MAG_FILTER Returns the single-valued texture magnification filter, a symbolic constant. The initial value is GL_LINEAR.
GL_TEXTURE_MIN_FILTER Returns the single-valued texture minification filter, a symbolic constant. The initial value is GL_NEAREST_MIPMAP_LINEAR.
GL_TEXTURE_WRAP_S Returns the single-valued wrapping function for texture coordinate , a symbolic constant. The initial value is GL_REPEAT.
GL_TEXTURE_WRAP_T Returns the single-valued wrapping function for texture coordinate , a symbolic constant. The initial value is GL_REPEAT.
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