glBlendFuncSeparate — specify pixel arithmetic for RGB and alpha components separately
void glBlendFuncSeparate( | GLenum srcRGB, |
| GLenum dstRGB, | |
| GLenum srcAlpha, | |
GLenum dstAlpha); |
srcRGB Specifies how the red, green, and blue blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA, GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_ALPHA, and GL_SRC_ALPHA_SATURATE. The initial value is GL_ONE.
dstRGB Specifies how the red, green, and blue destination blending factors are computed. The following symbolic constants are accepted: GL_ZERO, GL_ONE, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA. GL_CONSTANT_COLOR, GL_ONE_MINUS_CONSTANT_COLOR, GL_CONSTANT_ALPHA, and GL_ONE_MINUS_CONSTANT_ALPHA. The initial value is GL_ZERO.
srcAlpha Specified how the alpha source blending factor is computed. The same symbolic constants are accepted as for srcRGB. The initial value is GL_ONE.
dstAlpha Specified how the alpha destination blending factor is computed. The same symbolic constants are accepted as for dstRGB. The initial value is GL_ZERO.
Pixels can be drawn using a function that blends the incoming (source) RGBA values with the RGBA values that are already in the frame buffer (the destination values). Blending is initially disabled. Use glEnable and glDisable with argument GL_BLEND to enable and disable blending.
glBlendFuncSeparate defines the operation of blending when it is enabled. srcRGB specifies which method is used to scale the source RGB-color components. dstRGB specifies which method is used to scale the destination RGB-color components. Likewise, srcAlpha specifies which method is used to scale the source alpha color component, and dstAlpha specifies which method is used to scale the destination alpha component. The possible methods are described in the following table. Each method defines four scale factors, one each for red, green, blue, and alpha.
In the table and in subsequent equations, source and destination color components are referred to as and . The color specified by glBlendColor is referred to as . They are understood to have integer values between 0 and , where
and is the number of red, green, blue, and alpha bitplanes.
Source and destination scale factors are referred to as and . All scale factors have range .
| Parameter | RGB Factor | Alpha Factor |
|---|---|---|
GL_ZERO | ||
GL_ONE | ||
GL_SRC_COLOR | ||
GL_ONE_MINUS_SRC_COLOR | ||
GL_DST_COLOR | ||
GL_ONE_MINUS_DST_COLOR | ||
GL_SRC_ALPHA | ||
GL_ONE_MINUS_SRC_ALPHA | ||
GL_DST_ALPHA | ||
GL_ONE_MINUS_DST_ALPHA | ||
GL_CONSTANT_COLOR | ||
GL_ONE_MINUS_CONSTANT_COLOR | ||
GL_CONSTANT_ALPHA | ||
GL_ONE_MINUS_CONSTANT_ALPHA | ||
GL_SRC_ALPHA_SATURATE |
In the table,
To determine the blended RGBA values of a pixel, the system uses one of the equations set by glBlendEquation or glBlendEquationSeparate.
Despite the apparent precision of the above equations, blending arithmetic is not exactly specified, because blending operates with imprecise integer color values. However, a blend factor that should be equal to 1 is guaranteed not to modify its multiplicand, and a blend factor equal to 0 reduces its multiplicand to 0.
Incoming (source) alpha is correctly thought of as a material opacity, ranging from 1.0 (), representing complete opacity, to 0.0 (0), representing complete transparency.
GL_INVALID_ENUM is generated if srcRGB, dstRGB, srcAlpha, or dstAlpha is not an accepted value.
glGet with argument GL_BLEND_SRC_RGB
glGet with argument GL_BLEND_SRC_ALPHA
glGet with argument GL_BLEND_DST_RGB
glGet with argument GL_BLEND_DST_ALPHA
glIsEnabled with argument GL_BLEND
glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glClear, glEnable, glStencilFunc
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