glEnable — enable or disable server-side GL capabilities
void glEnable( | GLenum cap); |
void glDisable( | GLenum cap); |
glEnable and glDisable enable and disable various capabilities. Use glIsEnabled or glGet to determine the current setting of any capability. The initial value for each capability with the exception of GL_DITHER is GL_FALSE. The initial value for GL_DITHER is GL_TRUE.
Both glEnable and glDisable take a single argument, cap, which can assume one of the following values:
GL_BLENDIf enabled, blend the computed fragment color values with the values in the color buffers. See glBlendFunc.
GL_CULL_FACEIf enabled, cull polygons based on their winding in window coordinates. See glCullFace.
GL_DEPTH_TESTIf enabled, do depth comparisons and update the depth buffer. Note that even if the depth buffer exists and the depth mask is non-zero, the depth buffer is not updated if the depth test is disabled. See glDepthFunc and glDepthRangef.
GL_DITHER If enabled, dither color components or indices before they are written to the color buffer.
GL_POLYGON_OFFSET_FILLIf enabled, an offset is added to depth values of a polygon's fragments produced by rasterization. See glPolygonOffset.
GL_SAMPLE_ALPHA_TO_COVERAGEIf enabled, compute a temporary coverage value where each bit is determined by the alpha value at the corresponding sample location. The temporary coverage value is then ANDed with the fragment coverage value.
GL_SAMPLE_COVERAGE If enabled, the fragment's coverage is ANDed with the temporary coverage value. If GL_SAMPLE_COVERAGE_INVERT is set to GL_TRUE, invert the coverage value. See glSampleCoverage.
GL_SCISSOR_TESTIf enabled, discard fragments that are outside the scissor rectangle. See glScissor.
GL_STENCIL_TESTIf enabled, do stencil testing and update the stencil buffer. See glStencilFunc and glStencilOp.
glActiveTexture, glBlendFunc, glCullFace, glDepthFunc, glDepthRangef, glGet, glIsEnabled, glLineWidth, glPolygonOffset, glScissor, glStencilFunc, glStencilOp, glTexImage2D
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