floatBitsToInt — produce the encoding of a floating point value as an integer
genIType floatBitsToInt( | genType x); |
genUType floatBitsToUint( | genType x); |
x Specifies the value whose floating point encoding to return.
floatBitsToInt and floatBitsToUint return the encoding of their floating-point parameters as highp int or uint, respectively. The floating-point bit-level representation is preserved. For mediump and lowp, the value is first converted to highp floating point and the encoding of that value is returned.
| OpenGL ES Shading Language Version | |||
|---|---|---|---|
| Function Name | 1.00 | 3.00 | 3.10 |
| floatBitsToInt | - | ✔ | ✔ |
| floatBitsToUInt | - | ✔ | ✔ |
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.