glGenVertexArrays — generate vertex array object names
| ||GLsizei n,|
|GLuint *arrays |
Specifies the number of vertex array object names to generate.
Specifies an array in which the generated vertex array object names are stored.
n vertex array object names in
arrays. There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names was in use immediately before the call to
Vertex array object names returned by a call to
glGenVertexArrays are not returned by subsequent calls, unless they are first deleted with glDeleteVertexArrays.
The names returned in
arrays are marked as used, for the purposes of
glGenVertexArrays only, but they acquire state and type only when they are first bound.
GL_INVALID_VALUE is generated if
n is negative.
Anton Gerdelan - "Hello Triangle" - OpenGL 4 Up and Running
Anton Gerdelan - Cube Maps: Sky Boxes and Environment Mapping
Learning Modern 3D Graphics Programming - Chapter 5. Objects in Depth [Vertex Array Objects, Indexed Drawing]
open.gl - Geometry Shaders
open.gl - The Graphics Pipeline
open.gl - Transform Feedback
opengl-tutorial.org - Tutorial 14 : Render To Texture
opengl-tutorial.org - Tutorial 2 : The first triangle
|Function / Feature Name||2.0||2.1||3.0||3.1||3.2||3.3||4.0||4.1||4.2||4.3||4.4||4.5|
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.