glBindVertexArray — bind a vertex array object
| ||GLuint array |
Specifies the name of the vertex array to bind.
glBindVertexArray binds the vertex array object with name
array is the name of a vertex array object previously returned from a call to glGenVertexArrays, or zero to break the existing vertex array object binding.
If no vertex array object with name
array exists, one is created when
array is first bound. If the bind is successful no change is made to the state of the vertex array object, and any previous vertex array object binding is broken.
GL_INVALID_OPERATION is generated if
array is not zero or the name of a vertex array object previously returned from a call to glGenVertexArrays.
|Function / Feature Name||2.0||2.1||3.0||3.1||3.2||3.3||4.0||4.1||4.2||4.3||4.4||4.5|
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.