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glBindSampler

Name

glBindSampler — bind a named sampler to a texturing target

C Specification

void glBindSampler( GLuint unit,
  GLuint sampler);
 

Parameters

unit

Specifies the index of the texture unit to which the sampler is bound.

sampler

Specifies the name of a sampler.

Description

glBindSampler binds sampler to the texture unit at index unit. sampler must be zero or the name of a sampler object previously returned from a call to glGenSamplers. unit must be less than the value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.

When a sampler object is bound to a texture unit, its state supersedes that of the texture object bound to that texture unit. If the sampler name zero is bound to a texture unit, the currently bound texture's sampler state becomes active. A single sampler object may be bound to multiple texture units simultaneously.

Notes

glBindSampler is available only if the GL version is 3.3 or higher.

Errors

GL_INVALID_VALUE is generated if unit is greater than or equal to the value of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.

GL_INVALID_OPERATION is generated if sampler is not zero or a name previously returned from a call to glGenSamplers, or if such a name has been deleted by a call to glDeleteSamplers.

Associated Gets

glGet with argument GL_SAMPLER_BINDING

Version Support

OpenGL Version
Function / Feature Name 2.0 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2 4.3 4.4 4.5
glBindSampler - - - -
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