glIsTexture — determine if a name corresponds to a texture
GLboolean glIsTexture(GLuint texture
texture is currently the name of a texture. If
texture is zero, or is a non-zero value that is not currently the name of a texture, or if an error occurs,
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.