glGetVertexAttribPointerv — return the address of the specified generic vertex attribute pointer
Specifies the generic vertex attribute parameter to be returned.
Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be
Returns the pointer value.
glGetVertexAttribPointerv returns pointer information.
index is the generic vertex attribute to be queried,
pname is a symbolic constant indicating the pointer to be returned, and
params is a pointer to a location in which to place the returned data.
pointer returned is a byte offset into the data store of the buffer object that was bound to the
GL_ARRAY_BUFFER target (see glBindBuffer) when the desired pointer was previously specified.
The state returned is retrieved from the currently bound vertex array object.
The initial value for each pointer is 0.
GL_INVALID_OPERATION is generated if no vertex array object is currently bound.
GL_INVALID_VALUE is generated if
index is greater than or equal to
GL_INVALID_ENUM is generated if
pname is not an accepted value.
glGet with argument
Copyright © 2003-2005 3Dlabs Inc. Ltd. Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.