glGetVertexAttribPointerv — return the address of the specified generic vertex attribute pointer
| ||GLuint index,|
|GLvoid **pointer |
Specifies the generic vertex attribute parameter to be returned.
Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be
Returns the pointer value.
glGetVertexAttribPointerv returns pointer information.
index is the generic vertex attribute to be queried,
pname is a symbolic constant indicating the pointer to be returned, and
params is a pointer to a location in which to place the returned data.
pointer returned is a byte offset into the data store of the buffer object that was bound to the
GL_ARRAY_BUFFER target (see glBindBuffer) when the desired pointer was previously specified.
The state returned is retrieved from the currently bound vertex array object. If the zero object is bound, the value is queried from client state.
The initial value for each pointer is 0.
GL_INVALID_VALUE is generated if
index is greater than or equal to
GL_INVALID_ENUM is generated if
pname is not an accepted value.
glGet with argument
|OpenGL ES API Version|
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