glStencilMaskSeparate — control the front and/or back writing of individual bits in the stencil planes
| ||GLenum face,|
|GLuint mask |
Specifies whether the front and/or back stencil writemask is updated. Three symbolic constants are valid:
Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
glStencilMaskSeparate controls the writing of individual bits in the stencil planes. The least significant bits of
mask, where is the number of bits in the stencil buffer, specify a mask. Where a 1 appears in the mask, it's possible to write to the corresponding bit in the stencil buffer. Where a 0 appears, the corresponding bit is write-protected. Initially, all bits are enabled for writing.
There can be two separate
mask writemasks; one affects back-facing polygons, and the other affects front-facing polygons as well as other non-polygon primitives. glStencilMask sets both front and back stencil writemasks to the same values, as if glStencilMaskSeparate were called with
face set to
GL_INVALID_ENUM is generated if
face is not one of the accepted tokens.
glGet with argument
|OpenGL ES API Version|
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