glStencilMaskSeparate — control the front and/or back writing of individual bits in the stencil planes
Specifies whether the front and/or back stencil writemask is updated.
Three symbolic constants are valid:
Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
glStencilMaskSeparate controls the writing of individual bits in the stencil planes.
The least significant
is the number of bits in the stencil buffer,
specify a mask.
Where a 1 appears in the mask,
it's possible to write to the corresponding bit in the stencil buffer.
Where a 0 appears,
the corresponding bit is write-protected.
Initially, all bits are enabled for writing.
There can be two separate
mask writemasks; one affects back-facing polygons, and the other
affects front-facing polygons as well as other non-polygon primitives.
glStencilMask sets both front
and back stencil writemasks to the same values, as if
glStencilMaskSeparate were called
face set to
glGet with argument
Copyright © 2006 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.