glDeleteSamplers — delete named sampler objects
| ||GLsizei n,|
|const GLuint * samplers |
Specifies the number of sampler objects to be deleted.
Specifies an array of sampler objects to be deleted.
n sampler objects named by the elements of the array
samplers. After a sampler object is deleted, its name is again unused. If a sampler object that is currently bound to one or more texture units is deleted, it is as though glBindSampler is called once for each texture unit to which the sampler is bound, with
unit set to the texture unit and
sampler set to zero. Unused names in
samplers that have been marked as used for the purposes of glGenSamplers are marked as unused again. Unused names in
samplers are silently ignored, as is the reserved name zero.
GL_INVALID_VALUE is generated if
n is negative.
|OpenGL ES API Version|
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