glDeleteSamplers — delete named sampler objects
|const GLuint * samplers
Specifies the number of sampler objects to be deleted.
Specifies an array of sampler objects to be deleted.
n sampler objects named by the elements of the array
After a sampler object is deleted, its name is again unused. If a sampler object that is currently
bound to one or more texture units is deleted, it is as though
glBindSampler is called once for each texture unit
to which the sampler is bound, with
unit set to the texture unit and
sampler set to zero. Unused names in
samplers that have been marked as
used for the purposes of glGenSamplers are marked as unused again.
Unused names in
samplers are silently ignored, as is the reserved name zero.
GL_INVALID_VALUE is generated if
n is negative.
|OpenGL ES API Version|
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