cross — calculate the cross product of two vectors
vec3 cross( | vec3 x, |
vec3 y); |
dvec3 cross( | dvec3 x, |
dvec3 y); |
x Specifies the first of two vectors
y Specifies the second of two vectors
cross returns the cross product of two vectors, x and y. i.e.,
| OpenGL Shading Language Version | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 | 4.50 |
| cross (vec3) | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| cross (dvec3) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
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