glReleaseShaderCompiler — release resources consumed by the implementation's shader compiler
glReleaseShaderCompiler provides a hint to the implementation that it
may free internal resources associated with its shader compiler. glCompileShader
may subsequently be called and the implementation may at that time reallocate resources
previously freed by the call to
|Function / Feature Name||2.0||2.1||3.0||3.1||3.2||3.3||4.0||4.1||4.2||4.3||4.4||4.5|
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