glIsShader — Determines if a name corresponds to a shader object
GLboolean glIsShader( | GLuint shader); |
shader Specifies a potential shader object.
glIsShader returns GL_TRUE if shader is the name of a shader object previously created with glCreateShader and not yet deleted with glDeleteShader. If shader is zero or a non-zero value that is not the name of a shader object, or if an error occurs, glIsShader returns GL_FALSE.
No error is generated if shader is not a valid shader object name.
A shader object marked for deletion with glDeleteShader but still attached to a program object is still considered a shader object and glIsShader will return GL_TRUE.
glGetAttachedShaders with a valid program object
glGetShader with arguments shader and a parameter to be queried
glGetShaderInfoLog with argument object
glGetShaderSource with argument object
| OpenGL Version | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Function / Feature Name | 2.0 | 2.1 | 3.0 | 3.1 | 3.2 | 3.3 | 4.0 | 4.1 | 4.2 | 4.3 | 4.4 | 4.5 |
glIsShader | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
glAttachShader, glCompileShader, glCreateShader, glDeleteShader, glDetachShader, glLinkProgram, glShaderSource
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