glMatrixMode — specify which matrix is the current matrix
void glMatrixMode( | GLenum | mode); |
mode Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: GL_MODELVIEW, GL_PROJECTION, and GL_TEXTURE. The initial value is GL_MODELVIEW. Additionally, if the ARB_imaging extension is supported, GL_COLOR is also accepted.
glMatrixMode sets the current matrix mode. mode can assume one of four values:
GL_MODELVIEWApplies subsequent matrix operations to the modelview matrix stack.
GL_PROJECTIONApplies subsequent matrix operations to the projection matrix stack.
GL_TEXTUREApplies subsequent matrix operations to the texture matrix stack.
GL_COLORApplies subsequent matrix operations to the color matrix stack.
To find out which matrix stack is currently the target of all matrix operations, call glGet with argument GL_MATRIX_MODE. The initial value is GL_MODELVIEW.
GL_INVALID_ENUM is generated if mode is not an accepted value.
GL_INVALID_OPERATION is generated if glMatrixMode is executed between the execution of glBegin and the corresponding execution of glEnd.
glLoadMatrix, glLoadTransposeMatrix, glMultMatrix, glMultTransposeMatrix, glPopMatrix, glPushMatrix
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