glMapGrid — define a one- or two-dimensional mesh
void glMapGrid1d( | GLint | un, |
| GLdouble | u1, | |
| GLdouble | u2); |
void glMapGrid1f( | GLint | un, |
| GLfloat | u1, | |
| GLfloat | u2); |
void glMapGrid2d( | GLint | un, |
| GLdouble | u1, | |
| GLdouble | u2, | |
| GLint | vn, | |
| GLdouble | v1, | |
| GLdouble | v2); |
void glMapGrid2f( | GLint | un, |
| GLfloat | u1, | |
| GLfloat | u2, | |
| GLint | vn, | |
| GLfloat | v1, | |
| GLfloat | v2); |
un Specifies the number of partitions in the grid range interval [u1, u2]. Must be positive.
u1, u2Specify the mappings for integer grid domain values and .
vn Specifies the number of partitions in the grid range interval [v1, v2] (glMapGrid2 only).
v1, v2 Specify the mappings for integer grid domain values and (glMapGrid2 only).
glMapGrid and glEvalMesh are used together to efficiently generate and evaluate a series of evenly-spaced map domain values. glEvalMesh steps through the integer domain of a one- or two-dimensional grid, whose range is the domain of the evaluation maps specified by glMap1 and glMap2.
glMapGrid1 and glMapGrid2 specify the linear grid mappings between the (or and ) integer grid coordinates, to the (or and ) floating-point evaluation map coordinates. See glMap1 and glMap2 for details of how and coordinates are evaluated.
glMapGrid1 specifies a single linear mapping such that integer grid coordinate 0 maps exactly to u1, and integer grid coordinate un maps exactly to u2. All other integer grid coordinates are mapped so that
glMapGrid2 specifies two such linear mappings. One maps integer grid coordinate exactly to u1, and integer grid coordinate exactly to u2. The other maps integer grid coordinate exactly to v1, and integer grid coordinate exactly to v2. Other integer grid coordinates and are mapped such that
The mappings specified by glMapGrid are used identically by glEvalMesh and glEvalPoint.
GL_INVALID_VALUE is generated if either un or vn is not positive.
GL_INVALID_OPERATION is generated if glMapGrid is executed between the execution of glBegin and the corresponding execution of glEnd.
glGet with argument GL_MAP1_GRID_DOMAIN
glGet with argument GL_MAP2_GRID_DOMAIN
glGet with argument GL_MAP1_GRID_SEGMENTS
glGet with argument GL_MAP2_GRID_SEGMENTS
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