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glIsVertexArray — determine if a name corresponds to a vertex array object

C Specification

GLboolean glIsVertexArray(GLuint array);



Specifies a value that may be the name of a vertex array object.


glIsVertexArray returns GL_TRUE if array is currently the name of a renderbuffer object. If renderbuffer is zero, or if array is not the name of a renderbuffer object, or if an error occurs, glIsVertexArray returns GL_FALSE. If array is a name returned by glGenVertexArrays, by that has not yet been bound through a call to glBindVertexArray, then the name is not a vertex array object and glIsVertexArray returns GL_FALSE.

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