Light | Dark

glCopyTexSubImage2D

Name

glCopyTexSubImage2D — copy a two-dimensional texture subimage

C Specification

void glCopyTexSubImage2D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height);

Parameters

target

Specifies the target texture. Must be GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, or GL_TEXTURE_CUBE_MAP_NEGATIVE_Z.

level

Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.

xoffset

Specifies a texel offset in the x direction within the texture array.

yoffset

Specifies a texel offset in the y direction within the texture array.

x, y

Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.

width

Specifies the width of the texture subimage.

height

Specifies the height of the texture subimage.

Description

glCopyTexSubImage2D replaces a rectangular portion of a two-dimensional texture image or cube-map texture image with pixels from the current GL_READ_BUFFER (rather than from main memory, as is the case for glTexSubImage2D).

The screen-aligned pixel rectangle with lower left corner at x y and with width width and height height replaces the portion of the texture array with x indices xoffset through xoffset + width - 1 , inclusive, and y indices yoffset through yoffset + height - 1 , inclusive, at the mipmap level specified by level.

The pixels in the rectangle are processed exactly as if glReadPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range 0 1 and then converted to the texture's internal format for storage in the texel array.

The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.

If any of the pixels within the specified rectangle of the current GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.

No change is made to the internalformat, width or height parameters of the specified texture array or to texel values outside the specified subregion.

Notes

glPixelStore modes affect texture images.

Errors

GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or GL_TEXTURE_1D_ARRAY.

GL_INVALID_OPERATION is generated if the texture array has not been defined by a previous glTexImage2D or glCopyTexImage2D operation.

GL_INVALID_VALUE is generated if level is less than 0.

GL_INVALID_VALUE may be generated if level > log 2 max , where max is the returned value of GL_MAX_TEXTURE_SIZE.

GL_INVALID_VALUE is generated if xoffset < 0 , xoffset + width > w , yoffset < 0 , or yoffset + height > h , where w is the GL_TEXTURE_WIDTH, and h is the GL_TEXTURE_HEIGHT of the texture image being modified.

Associated Gets

glGetTexImage

Think you can improve this page? Edit this page on GitHub.