glDepthMask — enable or disable writing into the depth buffer
void glDepthMask( | GLboolean | flag); |
flag Specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
glDepthMask specifies whether the depth buffer is enabled for writing. If flag is GL_FALSE, depth buffer writing is disabled. Otherwise, it is enabled. Initially, depth buffer writing is enabled.
GL_INVALID_OPERATION is generated if glDepthMask is executed between the execution of glBegin and the corresponding execution of glEnd.
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