glBlendColor — set the blend color
void glBlendColor( | GLclampf | red, |
| GLclampf | green, | |
| GLclampf | blue, | |
| GLclampf | alpha); |
The GL_BLEND_COLOR may be used to calculate the source and destination blending factors. The color components are clamped to the range before being stored. See glBlendFunc for a complete description of the blending operations. Initially the GL_BLEND_COLOR is set to (0, 0, 0, 0).
glBlendColor is part of the ARB_imaging subset. glBlendColor is present only if ARB_imaging is returned when glGetString is called with GL_EXTENSIONS as its argument.
GL_INVALID_OPERATION is generated if glBlendColor is executed between the execution of glBegin and the corresponding execution of glEnd.
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