textureLodOffset — perform a texture lookup with explicit level-of-detail and offset
Specifies the sampler to which the texture from which texels will be retrieved is bound.
Specifies the texture coordinates at which the texture will be sampled.
Specifies the explicit level-of-detail from which texels will be fetched.
Specifies the offset that will be applied to
P before texels are fetched.
textureLodOffset performs a texture lookup at coordinate
P from the
texture bound to
sampler with an explicit level-of-detail as specified in
Behavior is the same as in textureLod except that before
offset is added to
|OpenGL ES Shading Language Version|
texelFetch, texelFetchOffset, texture, textureGrad, textureGradOffset, textureLod, textureOffset, textureProj, textureProjGrad, textureProjGradOffset, textureProjLod, textureProjLodOffset, textureProjOffset, textureSize
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.