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refract

Name

refract — calculate the refraction direction for an incident vector

Declaration

genType refract( genType I,
genType N,
float eta);

Parameters

I

Specifies the incident vector.

N

Specifies the normal vector.

eta

Specifies the ratio of indices of refraction.

Description

For a given incident vector I, surface normal N and ratio of indices of refraction, eta, refract returns the refraction vector, R.

R is calculated as:

    k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I));
    if (k < 0.0)
        R = genType(0.0);       // or genDType(0.0)
    else
        R = eta * I - (eta * dot(N, I) + sqrt(k)) * N;

The input parameters I and N should be normalized in order to achieve the desired result.

Version Support

OpenGL ES Shading Language Version
Function Name 1.00 3.00 3.10
refract (genType) ✔ ✔ ✔

See Also

dot, reflect

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