mix — linearly interpolate between two values
Specify the start of the range in which to interpolate.
Specify the end of the range in which to interpolate.
Specify the value to use to interpolate between
mix performs a linear interpolation between
a to weight between them. The return value
is computed as follows:
For the variants of
elements for which
false, the result for that
element is taken from
x, and where
true, it will be taken from
y. Components of
y that are not selected are allowed to be invalid floating point values and will have no effect
on the results.
|OpenGL ES Shading Language Version|
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