ldexp — assemble a floating point number from a value and exponent
genType ldexp( | genType x, |
genIType exp); |
x Specifies the value to be used as a source of significand.
exp Specifies the value to be used as a source of exponent.
ldexp builds a floating point number from x and the corresponding integral exponent of two in exp, returning:
If this product is too large to be represented in the floating point type, the result is undefined.
| OpenGL ES Shading Language Version | |||
|---|---|---|---|
| Function Name | 1.00 | 3.00 | 3.10 |
ldexp | - | - | ✔ |
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. https://opencontent.org/openpub/.