groupMemoryBarrier — controls the ordering of memory transaction issued shader invocation relative to a work group
void groupMemoryBarrier( | void); |
groupMemoryBarrier waits on the completion of all memory accesses performed by an invocation of a compute shader relative to the same access performed by other invocations in the same work group and then returns with no other effect.
| OpenGL ES Shading Language Version | |||
|---|---|---|---|
| Function Name | 1.00 | 3.00 | 3.10 |
groupMemoryBarrier | - | - | ✔ |
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