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gl_NumWorkGroups — contains the number of workgroups that have been dispatched to a compute shader


in uvec3 gl_NumWorkGroups ;


In the compute language, gl_NumWorkGroups contains the total number of work groups that will execute the compute shader. The components of gl_NumWorkGroups are equal to the num_groups_x, num_groups_y, and num_groups_z parameters passed to the glDispatchCompute command.

Version Support

OpenGL ES Shading Language Version
Function Name 1.00 3.00 3.10
gl_NumWorkGroups - -
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