glReleaseShaderCompiler — release resources consumed by the implementation's shader compiler
| ||void |
glReleaseShaderCompiler provides a hint to the implementation that it may free internal resources associated with its shader compiler. glCompileShader may subsequently be called and the implementation may at that time reallocate resources previously freed by the call to
|Function / Feature Name||2.0||2.1||3.0||3.1||3.2||3.3||4.0||4.1||4.2||4.3||4.4||4.5|
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