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glGetActiveUniformName

Name

glGetActiveUniformName — query the name of an active uniform

C Specification

void glGetActiveUniformName( GLuint program,
GLuint uniformIndex,
GLsizei bufSize,
GLsizei *length,
GLchar *uniformName);

Parameters

program

Specifies the program containing the active uniform index uniformIndex.

uniformIndex

Specifies the index of the active uniform whose name to query.

bufSize

Specifies the size of the buffer, in units of GLchar, of the buffer whose address is specified in uniformName.

length

Specifies the address of a variable that will receive the number of characters that were or would have been written to the buffer addressed by uniformName.

uniformName

Specifies the address of a buffer into which the GL will place the name of the active uniform at uniformIndex within program.

Description

glGetActiveUniformName returns the name of the active uniform at uniformIndex within program. If uniformName is not NULL, up to bufSize characters (including a nul-terminator) will be written into the array whose address is specified by uniformName. If length is not NULL, the number of characters that were (or would have been) written into uniformName (not including the nul-terminator) will be placed in the variable whose address is specified in length. If length is NULL, no length is returned. The length of the longest uniform name in program is given by the value of GL_ACTIVE_UNIFORM_MAX_LENGTH, which can be queried with glGetProgram.

If glGetActiveUniformName is not successful, nothing is written to length or uniformName.

program must be the name of a program for which the command glLinkProgram has been issued in the past. It is not necessary for program to have been linked successfully. The link could have failed because the number of active uniforms exceeded the limit.

uniformIndex must be an active uniform index of the program program, in the range zero to the value of GL_ACTIVE_UNIFORMS minus one. The value of GL_ACTIVE_UNIFORMS can be queried with glGetProgram.

Errors

GL_INVALID_VALUE is generated if uniformIndex is greater than or equal to the value of GL_ACTIVE_UNIFORMS.

GL_INVALID_VALUE is generated if bufSize is negative.

GL_INVALID_VALUE is generated if program is not the name of a program object for which glLinkProgram has been issued.

Version Support

OpenGL Version
Function / Feature Name 2.0 2.1 3.0 3.1 3.2 3.3 4.0 4.1 4.2 4.3 4.4 4.5
glGetActiveUniformName - - -
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