glDrawTransformFeedback — render primitives using a count derived from a transform feedback object
| ||GLenum mode,|
|GLuint id |
Specifies what kind of primitives to render. Symbolic constants
GL_PATCHES are accepted.
Specifies the name of a transform feedback object from which to retrieve a primitive count.
glDrawTransformFeedback draws primitives of a type specified by
mode using a count retrieved from the transform feedback specified by
glDrawTransformFeedback is equivalent to calling glDrawArrays with
mode as specified,
first set to zero, and
count set to the number of vertices captured on vertex stream zero the last time transform feedback was active on the transform feedback object named by
GL_INVALID_ENUM is generated if
mode is not an accepted value.
GL_INVALID_VALUE is generated if
id is not the name of a transform feedback object.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION is generated if a geometry shader is active and
mode is incompatible with the input primitive type of the geometry shader in the currently installed program object.
GL_INVALID_OPERATION is generated if
GL_PATCHES and no tessellation control shader is active.
GL_INVALID_OPERATION is generated if glEndTransformFeedback has never been called while the transform feedback object named by
id was bound.
|Function / Feature Name||2.0||2.1||3.0||3.1||3.2||3.3||4.0||4.1||4.2||4.3||4.4||4.5|
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.