glCopyTexSubImage1D, glCopyTextureSubImage1D — copy a one-dimensional texture subimage
| ||GLenum target,|
|GLsizei width |
| ||GLuint texture,|
|GLsizei width |
Specifies the target to which the texture object is bound for
glCopyTexSubImage1D function. Must be
Specifies the texture object name for
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
Specifies the texel offset within the texture array.
Specify the window coordinates of the left corner of the row of pixels to be copied.
Specifies the width of the texture subimage.
glCopyTextureSubImage1D replace a portion of a one-dimensional texture image with pixels from the current
GL_READ_BUFFER (rather than from main memory, as is the case for glTexSubImage1D). For
glCopyTexSubImage1D, the texture object that is bound to
target will be used for the process. For
texture tells which texture object should be used for the purpose of the call.
The screen-aligned pixel row with left corner at (
y), and with length
width replaces the portion of the texture array with x indices
xoffset through , inclusive. The destination in the texture array may not include any texels outside the texture array as it was originally specified.
The pixels in the row are processed exactly as if glReadPixels had been called, but the process stops just before final conversion. At this point, all pixel component values are clamped to the range and then converted to the texture's internal format for storage in the texel array.
It is not an error to specify a subtexture with zero width, but such a specification has no effect. If any of the pixels within the specified row of the current
GL_READ_BUFFER are outside the read window associated with the current rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat or width parameters of the specified texture array or to texel values outside the specified subregion.
The glPixelStore mode affects texture images.
GL_INVALID_ENUM is generated by
target is not
GL_INVALID_FRAMEBUFFER_OPERATION is generated if the object bound to
GL_READ_FRAMEBUFFER_BINDING is not framebuffer complete.
GL_INVALID_OPERATION is generated by
texture is not the name of an existing texture object, or if the effective target of
texture is not
GL_INVALID_VALUE is generated if
level is less than 0.
GL_INVALID_VALUE may be generated if , where max is the returned value of
GL_INVALID_VALUE is generated if , or , where is the
GL_TEXTURE_WIDTH of the texture image being modified.
GL_INVALID_OPERATION is generated if:
the read buffer is
the value of
GL_READ_FRAMEBUFFER_BINDING is non-zero, and:
the read buffer selects an attachment that has no image attached, or
the effective value of
GL_SAMPLE_BUFFERS for the read framebuffer is one.
|Function / Feature Name||2.0||2.1||3.0||3.1||3.2||3.3||4.0||4.1||4.2||4.3||4.4||4.5|
glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage2D, glCopyTexSubImage3D, glPixelStore, glReadBuffer, glTexImage1D, glTexImage2D, glTexImage3D, glTexParameter, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D
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