glActiveShaderProgram — set the active program object for a program pipeline object
| ||GLuint pipeline,|
|GLuint program |
Specifies the program pipeline object to set the active program object for.
Specifies the program object to set as the active program pipeline object
glActiveShaderProgram sets the linked program named by
program to be the active program for the program pipeline object
pipeline. The active program in the active program pipeline object is the target of calls to glUniform when no program has been made current through a call to glUseProgram.
GL_INVALID_OPERATION is generated if
program refers to a program object that has not been successfully linked.
|Function / Feature Name||2.0||2.1||3.0||3.1||3.2||3.3||4.0||4.1||4.2||4.3||4.4||4.5|
Copyright © 2010-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.