glIsShader — Determines if a name corresponds to a shader object
GLboolean glIsShader(GLuint shader
shader is the name of a shader object previously created with glCreateShader and not yet deleted with glDeleteShader. If
shader is zero or a non-zero value that is not the name of a shader object, or if an error occurs,
No error is generated if
shader is not a valid shader object name.
A shader object marked for deletion with glDeleteShader but still attached to a program object is still considered a shader object and
glIsShader will return
glGetAttachedShaders with a valid program object
glGetShader with arguments
shader and a parameter to be queried
glGetShaderInfoLog with argument
glGetShaderSource with argument
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.